
Soban Kharad
Amarr Royal Amarr Institute
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Posted - 2009.10.30 08:56:00 -
[1]
Originally by: Pellegro
While I undersatnd the logic, its totally faulty. Anyone who is only interested in changing skills jumps on for 10 seconds, changes skills and logs. Anyone who wants to play, does so.
Here's a situation.
You're going to play a game, some FPS you bought last week and are having fun with. Or maybe you're reading a book. Or chatting with people online. You get the idea.
Suddenly, EVEmon or Capsuleer or your perfect memory reminds you that you have a skill about to finish, and nothing queued up after. Grumbling at interrupting activity X, you log in to change the skill to avoid wasted time because, hey, you still sub to this game for a reason.
Suddenly, something pops up on your screen. Maybe it's an EVEmail from an old friend of yours who wants to join your corp. Or it's a new mining op that's happening 15 minutes from now, or a gang roam, or you find all your buy orders have sold out and you're sitting on a fat pile of ISK that needs to be reinvested. So, what do you do? You delay activity X for a little while longer while you attend the mining op, or go on that roam, or tend to your market orders. In other words, you provide content in the game for other players.
You may not INTEND to play when you log in, but if you're going to tell me with a straight face that you've never logged in intending to switch out a skill and got sucked into something else, even if it was just chatting in corp or local for a few minutes...I'd call that bald-faced lie.
If activity X is something that can't be interrupted, like work, going out, or a vacation, guess what? You can set up to 24 hours of small skills and STILL set a long skill to train so that while you're away, you won't lose training time! Fancy that.
I mean, yes, you are out of luck if you set a 5 day skill to train and suddenly find yourself in a Siberian gulag with a 30 day sentence. But considering that most long-term absences from an internet capable computer are planned and not spontaneous, this is not going to be an issue for most players.
In short: if logging into an online game once every 1-30 days (depending on how long the last skill training time is) is too much for you to handle, maybe you should ask yourself why you're paying 15 bucks a month for it in the first place. |